"We did a 2 game special - two assignments side by side for about 50 people and it was really crazy and intense in a terrific way. Everyone plays spies and the way the two games both work separately and together is really clever - I pity the actors who have to remember everything! They claimed you can play these in any order, and now I can see how! We've done several of these - but this is the only one that came to us and it's up there with the best."
"My firm hired Aftermath as a social for colleagues and it was so great to see how everyone interacted, what roles they gravitated towards, and frankly, how we stack up against others! It is an incredibly well-done experience and at no point frustrating nor do you find yourself at a dead-end. Will be a firm favourite!"
"This was a great game that took place in our boardroom for our small office staff of 11. Perfectly pitched to feel almost out of reach, with Agent 12 offering his quick quips and hints here and there when we needed them. We were all absolutely engrossed, with just enough time to get through it all. We would definitely recommend it!"
"The concept is really neat in that "they bring the room to you". All we had to do was provide the visiting agent, 12, sent by Apollo, a room. After 5 or so minutes, we walked back in and everything was ready. It's a slick set-up. There's an entertaining briefing in two parts (personal and video) which sets up the mission. After that, you begin to forensically investigate, but I don't know whether I can say anymore."
"This is good fun, really intense! Also some really clever music and sound effects all the way through. The puzzles are tough but we had two people to help us - a government agent and a police officer. My favourite involved a box with a Claw Alien ("ooooh") on it from Toy Story. This was great for us - we're a really competitive group so it took a while for us to get that we needed to work together, not against each other! We definitely needed a stiff drink afterwards!"
"Just the right amount of complexity. Exiting story and concept. Great as we could run the game in our local pub. Would probably work well for parties as well as a team away day."
"The entire scenario was very well thought through and our objectives were delivered by the smooth-talking Agent 12 who remained in character throughout (think George Smiley with James Bond's looks). People were able to get on independently but there was always a sense that we were working as a team. "
"We had a wonderful time with the aftermath team in our bank office. We completed the game with only a few minutes to spare. My colleagues seemed to think it was a good choice of activity. It was fantastic not having to stress around with finding a space to fit our whole office, as our team is quite a few."
"There are so many clues and puzzles and things to do, including an entire online world to wade through it was a little overwhelming at first as we weren't talking to each other to start with. There's a lot of information to get through so the more people you have the better, that way things can be shared out (There's different sorts of puzzles so everyone can get a try)"
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